Trying Different Games in Roblox: What to Play

Trying Different Games in Roblox: What to Play

Posted by Grace Anderson October 25th, 2024

There’s something about Roblox—the feeling of stepping into an endless arcade where each doorway leads to a new, often improbable world. You log in, greeted by a grid of colorful thumbnails, each promising an experience somehow different, yet oddly familiar. A sprawling, pixelated amusement park, each game both vast and contained, like little self-contained universes stacked one on top of the other.

You could start with “Adopt Me!”—a title that, once loaded, transforms into a candy-colored town filled with players caring for digital pets and dressing up their avatars in fashions that blur lines between fantasy and reality. It’s strange, isn’t it, the way these virtual adoptions feel real? There’s something about clicking “Adopt” and watching your avatar cradle a tiny, pixelated animal that feels tender, even sentimental. Maybe it’s the simplicity of it, or maybe it’s the innocence, but for a moment, you’re in this world that feels safe, quaint, and almost comforting.

Then, when you’ve had enough of pastel homes and nurturing tasks, you shift gears to something like “Tower of Hell.” The title alone tells you everything you need to know. Here, you are no longer the caretaker or the doting parent. Now, you’re a player, a climber, faced with an obstacle course that seems built to defy logic and patience. You leap, you fall, you start again. It’s frustrating in that way only a game can be—where each failure feels personal, like an accusation, and each success feels somehow redemptive, even triumphant. You could spend hours here, balancing, jumping, cursing quietly when no one’s around.

If competition calls, there’s always “Arsenal,” a first-person shooter that could belong in any arcade from the ‘80s to now, but here, it’s tucked neatly into Roblox, part of the sprawling whole. You pick up your weapon, a pixelated rifle, and you’re thrust into the chaos. The graphics are basic, but the rush feels anything but. You’re no longer an avatar; you’re the shooter, the fighter, and for a few intense minutes, this is who you are.

But Roblox doesn’t stop there; it also offers places for those who simply want to hang out. “Brookhaven” is a game, yes, but also not. It’s a space, a town where people come to exist, to drive cars and roleplay, to sit by a fire pit with strangers who are friends for only as long as you’re logged in. There’s no goal, no ultimate victory to be won, and that’s precisely the appeal. Brookhaven offers a place to just be, to wander, as if there’s something inherently valuable in the virtual banality of it all.

And for the builders, there’s always “Bloxburg,” the ultimate sandbox. You construct homes, from cozy cottages to sprawling mansions, piecing together floors, walls, and windows with the care of a digital architect. It’s creation as a kind of meditative task, each room a reflection of the player, each piece of furniture placed with intention. In Bloxburg, you are less a player and more a designer, creating a little piece of something that’s yours, even if it exists only as data on a server.

Roblox is a world where games collide, a landscape of mismatched realities and curious possibilities. Each game invites a different part of you to step forward, to become something you might not expect. You wander through it, from game to game, a tourist in a strange city. And maybe that’s the magic of Roblox—the freedom to wander, to try on identities, to inhabit places that are more than games, to experience worlds that feel, in their own strange way, like home.